![]() ![]() The Tonics and Plasmids the player receives are among the most powerful in the game, and cannot be obtained otherwise. While it is harder to survive the first few levels with this path, it ultimately offers greater rewards. Saving, on the other hand, is a long-term investment. However, the drawback is that this will lead to the unhappiest ending to the game. Coupled with the potential for sampling many different Plasmids and Tonics at once, this is the ideal strategy for someone playing BioShock for the first time. Not only will the player end up with more ADAM than if they had saved the Little Sisters, but the first few levels of the game will be much easier to pass. Harvesting represents the short-term solution. The cured Little Sister who delivered the present can sometimes be seen running to the nearest vent.Įvery three Little Sisters that the player harvests will grant 480 ADAM (160 × 3), whilst every three they save will grant 440 (80 × 3 + 200), plus many excellent Gene Tonics, the Hypnotize Big Daddy Plasmid, and a quantity of First Aid Kits and EVE Hypos. Every three Little Sisters rescued nets the player a reward in the form of a teddy bear clutching a present left at a nearby Gatherer's Garden. If one exploits the "Extra Little Sister Bug" at every occasion, this total extends to 25. Tenenbaum, they will earn a total of 3080 ADAM and a number of Gene Tonics.Īccessing the start menu will reveal the number of Little Sisters in the player's current level, as well as their current status. If the player rescues all of the Little Sisters, and finds all of the gifts from Dr. If the player harvests all 21 of these Little Sisters, they will gain a total of 3360 ADAM throughout the game. There are 21 Little Sisters which can be rescued or harvested, disregarding any extra Little Sisters which may appear as a result of glitches. Consequentially, they should be approached with caution, and only when Jack is prepared. The girls are practically invulnerable, but should one stray bullet or misfired Plasmid strike them, the Big Daddy escorting them will turn his full fury on Jack. While not a threat on their own, Little Sisters are enemies to be avoided while he wanders the halls of of the deep-sea city. Little Sisters are among the first inhabitants of Rapture that Jack encounters when arriving in Rapture. It is up to Jack to brutally harvest them for maximum amounts of their ADAM, or to rescue them by returning them to their normal, human states, which yields less ADAM (but gives the player rewards in other ways later). ![]() They are guarded by Big Daddies, whom are also genetically modified to protect them. Little Sisters live in the underwater city of Rapture, where they gather ADAM from corpses. In response to this, doctors Yi Suchong and Gilbert Alexander were tasked with making guardians for the girls, which resulted in the creation of Big Daddy protectors. Meanwhile, it became apparent that many Little Sisters were being attacked by Splicers and robbed of their ADAM. Tenenbaum began to feel remorse and hatred for what she had done to the children, and fled with a number of kids to a secret safe house beneath Olympus Heights to create a cure for the Little Sister conditioning. Young girls used for the Gatherer program were initially taken from Frank Fontaine's Little Sister Orphanage, but after Rapture founder Andrew Ryan nationalized Fontaine Futuristics, the girls were taken from the streets instead and the orphanage was shut down. They then drink the harvested ADAM and later regurgitate a larger load of fresh ADAM made by the Sea Slug. ![]() The Sea Slugs are implanted into the stomachs of young girls who are genetically conditioned to seek out ADAM-rich corpses to drain with their syringes. Little Sisters were created by Brigid Tenenbaum to increase ADAM production as the amount produced by Sea Slugs alone was not enough to meet the demands for more Plasmids in Rapture. However, they do play the same role as they did in the first two games. Little Sisters also appear in both Burial at Sea DLC's for BioShock Infinite. The endings of those games depend on whether the player kills or reverts them back into their normal form. In the first two games, the Little Sisters play the role of a moral plot device. ![]() Attacking them, however, will incur the wrath of their Big Daddy protectors. They generally are immune to damage, outside of being "harvested", and have no offensive abilities. Little Sisters are almost always accompanied by a Big Daddies. They have been genetically altered and mentally conditioned to reclaim ADAM from corpses around Rapture. They appear in the Bioshock franchise, mainly in the first two installments. Little Sisters (originally called Gatherers) are genetically modified young girls. Bubbles, are you there? Are you there? Come and give me lollies, come and bring me toffees. ![]()
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